Subscribing
Binds a given callback function to the specified topic(s). The callback will be executed upon any object sending event with matching topic.
There are three ways to subscribe:
Subscribe to single topic with delegate
Subscribe to all topics with delegate
Subscribe to all topics as an interface implementer
Single object can subscribe multiple times to multiple topics using single or many callback functions. There is virtually no limitation other than your sanity.
The callback function must take in two parameters: Topic of type FGameplayTag
and Payload of type UObject*
, and have no return type (void
).
Single topic with delegate
Achieved by calling SubscribeToTopic
function and providing the callback function. The function returns a handle to the created binding.

All topics with delegate
Achieved by calling SubscribeToAllTopics
function and providing the callback function. This allows to have a single handler for all topics. This is great for "catch 'em all" scenario or when need to filter/decide which events to respond to at runtime.

All topics as an interface implementer
Achieved by calling SubscribeToAllTopicsAsInterface
function. The caller has to implement IDispatchitoSubscriberInterface
which provides the OnEvent
function acting as a callback.

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