> For the complete documentation index, see [llms.txt](https://mars-15.gitbook.io/dispatchito/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mars-15.gitbook.io/dispatchito/readme.md).

# Home

Tired of juggling references and calling functions directly? Say no more!

With **Dispatchito,** you can subscribe any class to an event based on **Gameplay Tag**, and trigger that event from anywhere - no need for either side to know about the other. Each event can carry a payload derived from a **UObject** class, so you can pass relevant data with ease.

Perfect for both small and large projects, Dispatchito adds minimal overhead compared to direct function calls. It’s also resilient to disappearing objects, with automatic cleanup to remove stale data - so in most cases, you don’t even need to remember to unsubscribe (though it’s still recommended). Minimal dependencies mean no bloat added to your project. Written in C++, works seamlessly with both **C++** and Blueprints!

### Jump right in

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Getting Started</strong></td><td>Learn to use it in a few steps</td><td></td><td></td><td><a href="/pages/CyH2xJQs9yWJ1S8BYNav">/pages/CyH2xJQs9yWJ1S8BYNav</a></td></tr><tr><td>Documentation</td><td>Public API overview</td><td></td><td></td><td><a href="/pages/7aUFmnCMx9m4smGncsXL">/pages/7aUFmnCMx9m4smGncsXL</a></td></tr></tbody></table>
